Marvel: Battleworld
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Marvel: Battleworld

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Anmeldedatum : 18.01.16

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BeitragThema: Medium   Medium I_icon_minitimeMi Feb 23, 2022 2:29 pm

Class Traits
Role: Controller. Mediums channel the power of either dead or demonic entities, enabling the aforementioned entitites to enter their mortal body and act through them. In combat Mediums invite dark forces to grant them great power, but this comes at a high cost. Mediums must constantly struggle for control of their own body while possessed or else the very creatures they channel will shatter or banish their minds and retain full control of the Medium's body. You lean towards leader or defender as a secondary role.
Power Source: Arcane. Mediums are experts on ancient texts, glyphs, transcriptions, lore, etc related to demonology and necromancy in an effort to better equip themselves to maintain control over their own facilities when possessed. Alternatively, some Mediums rely on pure strength of their arcane power to perform self-exorcisms when necessary.
Key Abilities: Charisma, Strength, Intelligence.
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple Melee, Simple Ranged
Implements: Tome, Daggers, Staffs.
Bonus to Defense: +1 to Will. +1 to Reflex.
Hit Points at 1st Level: 10 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 5 + Constitution modifier
Trained Skills: Religion. Arcana.. From the class skills list below, choose 2 more trained skills at 1st level.
Class Skills: Bluff, History, Insight, Intimidate, Dungeoneering, Stealth, Heal

Medium Class Features
All Mediums share these class features.

Rising Corruption: Whenever you take damage or deal damage while not possessed you generate 1 corruption charge counter. The maximum amount of corruption charge counters you may have at a single time is 6. When you reach 6 corruption charge counters you must immediately activate your Possession daily power if it has not been used yet.

Otherworldly Possession Instead of choosing a level 1 daily power you gain access to the Possession At-Will power. You also gain access to the Suppression Medium daily power which you can use twice per day, but only once per encounter. The number of times you can use the Suppression Medium daily power increases to 3 at level 6, and 4 at level 9.

Source: When you first create your Medium you must choose a source from which you draw the power to use your Medium abilities. Typically Mediums either choose to channel the lost souls of the Dead or the might of demons directly into their bodies before binding them. Herald of the Damned While possessed you gain the following benefits from the immortal soul possessing you: you are insubstantial, you gain the Undead keyword, all of your Medium powers now have the Cold keyword, whenever you hit a creature with a Medium power with the Cold keyword that creature is slowed until save ends, your Medium At-Will powers now gain their Possessed bonus effect(s), you cannot be considered an ally by any creature that does not have the Undead keyword. Vessel of Damnation While possessed you gain the following benefits from the Demon possessing you: you have the devil keyword, you gain resist 5 to all damage, all of your Medium powers now have the Fire keyword, whenever you hit a creature with a Medium power with the Fire keyword that creature takes ongoing 5 Fire damage until save ends, your Medium At-Will powers now gain their Possessed bonus effect(s), you cannot be considered an ally by any creature that does not have the Devil keyword.

Possession Medium Class Feature
'
At-Will Star.gif Arcane
Immediate Interrupt Personal
Trigger: You start your turn with 6 corruption charge counters.
Effect: You become fully possessed by a powerful, otherworldly entity until you have 0 corruption charge counters or you take a short or extended rest. You lose 1 corruption charge counter whenever a creature is reduced to zero or fewer hit points within 20 squares of you. While possessed you gain the benefits associated with the path chosen in your Source Medium class feature. Additionally, you gain a +2 bonus to all defenses, and an aura 2 that gives creatures who start their turn in the aura exhaust equal to your Strength or Intelligence modifier (whichever is highest).


Suppression Medium Class Feature
'
Daily Star.gif Arcane
Minor Action Personal
Effect: You reset the number of Corruption charge counters you have accumulated to 0.
Special: You may use this power twice per day, but only once per encounter. The number of times you may use this power per day increases to 3 at level 6, and 4 at level 9.

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